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Blister Magazine

Role: Creative Director & Lead Designer

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Blister is a magazine I created to explore culture, art, and identity through a more raw and expressive lens. It focuses on interviews with artists, designers, and creatives, highlighting how their personal experiences shape the work they make. I’m less interested in polished narratives and more interested in honesty. The goal is to show the thinking, the emotion, and the process behind the work, not just the final result. Each issue becomes a collection of perspectives, all connected by the idea that art is deeply personal.

Visually, Blister reflects the way I approach design in my own work. I use layered textures, scanned materials, and photography to build backgrounds that feel distressed and lived in. Typography plays a big role, but it isn’t always clean or easy to read. I treat type as both language and image, pushing it to carry emotion and personality. The layouts are meant to feel slightly chaotic but still intentional, like each page is part of a larger world.

The magazine is also a space for experimentation. It allows me to combine branding, editorial design, and storytelling in one place while developing a consistent voice and aesthetic. Blister is not just about documenting culture, it’s about creating it. It reflects the energy of younger generations and how identity is shaped through art, music, and design.

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Blister was launched as an interactive experience. Our launch event featured performance art and immersive projector visuals, turning a magazine launch into an exciting social space with music and like-minded people. Overall, we had an impressive turnout with lots of magazine sales. Our event became an experience people were eager to talk about.

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